This site features a collection of common technical interview questions gathered by a group of programmers who have been through, and given, lots of technical interviews. There is an emphasis on C++ and game programming technical interviews, but most of the questions are relevant to any technical interview.

Explain the “ISA” and “HASA” class relationships. How would you implement each in a class design?

Copying vs. Assignment

What is the difference between a copy constructor and an overloaded assignment operator?

Private Constructors

What happens if you declare the only constructor in a class as private? Give an example of why you might want to do this.

Programming Interviews Exposed
This book teaches you critical interviewing skills such as how to ask effective questions, how to best approach a problem, and what to do when you get stuck. Integrated throughout the book are problems taken from real interviews at top computer companies, followed by an in-depth analysis and explanation of the thought process leading to solutions.
Virtually There

Describe a use for virtual functions. How do virtual functions work? Are there any performance implications to virtual functions?

Bag of Bones

Sketch out the main classes you would use if you were creating a skeletal animation system. Discuss the relationships between the classes and the datatypes that you would use to represent the data (i.e. arrays vs. linked-lists, quaternions vs. matricies, etc).

Do you have a technical interview question you would like to submit? Some tips you would like to pass on? Just want to say hi? Feel free to contact us