This site features a collection of common technical interview questions gathered by a group of programmers who have been through, and given, lots of technical interviews. There is an emphasis on C++ and game programming technical interviews, but most of the questions are relevant to any technical interview.
Quaternions vs. Matrices

Discuss some of the pros and cons of using quaternions vs. matrices to represent 3D transformations.

Point in Triangle

In 2D, how can you determine if a point lies within a triangle?

Bread and Butter

Describe one use for the dot-product and one use for the cross-product in programming a 3D game.

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