This site features a collection of common technical interview questions gathered by a group of programmers who have been through, and given, lots of technical interviews. There is an emphasis on C++ and game programming technical interviews, but most of the questions are relevant to any technical interview.
Bag of Bones

Sketch out the main classes you would use if you were creating a skeletal animation system. Discuss the relationships between the classes and the datatypes that you would use to represent the data (i.e. arrays vs. linked-lists, quaternions vs. matricies, etc).

Bread and Butter

Describe one use for the dot-product and one use for the cross-product in programming a 3D game.

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